The UV texture coordinate (tex_W is unused and should be expected to be zero).Third line represents a set of groups of three vertex points representing a polygon with the amount indicated by num_faces.Second line represents a number of polygons ('num_faces').First line represents a header indicating a version (in this case, must be 'version 1.00').Version 1.00 is the original version of the format. There are eight versions of the mesh format: Meshes are automatically converted into the Roblox file format in order to able to be used by the engine.